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Menge
Modular Pedestrian Simulation Framework for Research and Development
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| ▼ src | |
| ▼ menge | |
| ▼ MengeCore | |
| ► Agents | |
| ► AgentGenerators | |
| AgentGenerator.h | The definition of the agent generator element. Defines the intial numbers and positions of agents in the simulation |
| AgentGeneratorDatabase.h | Central database for querying available agent generator implementations |
| AgentGeneratorFactory.h | The factory for parsing xml data and instantiating agent generator implementations |
| ExplicitAgentGenerator.h | An agent generator which creates a set of agents based on an explicit enumeration of agent positions |
| HexLatticeGenerator.h | An agent generator which creates a set of agents based on the definition of a hexagonal packed lattice fit into a rectangle. (i.e., rows are offset for maximal packing) |
| RectGridGenerator.h | An agent generator which creates a set of agents based on the definition of a rectangular lattice, with an agent at each point |
| ► Elevations | |
| Elevation.h | The definition of the elevation element. This approximately allows for agents to be simulated on non-planer domains |
| ElevationDatabase.h | Central database for querying available elevation implementations |
| ElevationFactory.h | The factory for parsing xml data and instantiating elevation implementations |
| ElevationFlat.h | The definition of an elevation class for flat ground; elevation is always zero and gradient is always <0,0> |
| ElevationNavMesh.h | Defines elevation based on a navigation mesh. If an agent (or a point) cannot be located on the mesh, its elevation is zero |
| ► Events | |
| AgentEventEffect.h | The definition of the agent event effect – defines the agent-base effect |
| AgentEventTarget.h | The definition of the event target for agents |
| AgentPropertyEffect.h | The definition of an event effect that modifies agent properties |
| Event.h | The definition of the Menge Event |
| EventEffect.h | The definition of the event effect – defines the response to a triggered response |
| EventEffectDB.h | Central database for querying available event effect implementations |
| EventEffectFactory.h | The definition of the basic event effect factory |
| EventException.h | The definition of event-related exceptions |
| EventResponse.h | A response to an event trigger |
| EventSystem.h | The definition of the core event system |
| EventTarget.h | The definition of the base event target class. Defines what an event effect operates on |
| EventTargetDB.h | Central database for querying available event target implementations |
| EventTargetFactory.h | The definition of the basic event target factory |
| EventTrigger.h | The definition of the basic event trigger mechanism |
| EventTriggerDB.h | Central database for querying available event trigger implementations |
| EventTriggerFactory.h | The definition of the basic event trigger factory |
| StateEvtTrigger.h | The definitin of event triggers which key on state properties |
| StateMemberTarget.h | Defines an event effect target based on membership in state(s) |
| ► ObstacleSets | |
| ExplicitObstacleSet.h | An obstacleset which creates obstacles based on explicit definitions in XML |
| ListObstacleSet.h | An abstract class for any obstacle set which will need an _obstacles list. Provides transformations from vertex vectors |
| NavMeshObstacleSet.h | |
| ObstacleSet.h | The definition of the ObstacleSet element Defines the numbers and positions of obstacles in a set |
| ObstacleSetDatabase.h | Central database for querying available obstacle set implementations |
| ObstacleSetFactory.h | The factory for parsing xml data and instantiating ObstacleSet implementations |
| ObstacleVertexList.h | The definition of the set of vertices for an explicit obstacle definition |
| ► ProfileSelectors | |
| ConstProfileSelector.h | The definition of a profile selector that assigns all agents the same profile |
| ProfileSelector.h | The definition of the agent profile selector element. This is the mechanism which associates an agent profile with a new agent |
| ProfileSelectorDatabase.h | Central database for querying available profile selector implementations |
| ProfileSelectorFactory.h | The factory for parsing xml data and instantiating profile selector implementations |
| ► SpatialQueries | |
| AgentKDTree.h | Contains the definition of the AgentKDTree class. Performs spatial queries for agents |
| KNearestQuery.h | Spatial Query which stores the k-nearest agents and obstacles |
| ObstacleKDTree.h | Contains the definition of the ObstacleKDTree class. Performs spatial queries for Obstacles |
| ProximityQuery.h | The base class for all objects which actually perform filtering and store results from spatial queries |
| SpatialQuery.h | The base class for all objects which support agent spatial queries including: k-nearest agent neighbor, k-nearest obstacles and visibility queries |
| SpatialQueryDatabase.h | Central database for querying available spatial query implementations |
| SpatialQueryFactory.h | The factory for parsing xml data and instantiating spaital query implementations |
| SpatialQueryKDTree.h | A spatial query object based on Jur van den Berg's kd-tree as defined in the RVO2 library (http://gamma-web.iacs.umd.edu/RVO2) |
| SpatialQueryNavMesh.h | Definition of a spatial query structure based on a navigation mesh |
| SpatialQueryStructs.h | Structs for storing results from spatial queries |
| ► StateSelectors | |
| ConstStateSelector.h | The definition of a state selector that assigns all agents the same initial state |
| StateSelector.h | The definition of the agent initial state selector element. This is the mechanism which determines which state in the FSM the agent starts in |
| StateSelectorDatabase.h | Central database for querying available profile selector implementations |
| StateSelectorFactory.h | The factory for parsing xml data and instantiating profile selector implementations |
| AgentInitializer.h | The infrastructure for initializing agent properties from the scene specification file |
| AgentPropertyManipulator.h | Classes for manipulating agent properties in an "undoable" manner (albeit, to a limited degree) |
| BaseAgent.h | Contains the BaseAgent class - the underlying class which defines the basic functionality for all shared agents |
| Obstacle.h | Contains the Obstacle class |
| PrefVelocity.h | The definition of a preferred velocity |
| SCBWriter.h | Functionality for writing the crowd trajectories to a binary file |
| SimulatorBase.h | Contains the SimulatorBase class - the common, generic simulator to work with different types of agents. It is templated on the Agent type |
| SimulatorInterface.h | The definition of the interface of the simulator required by the finite state machine |
| SimulatorState.h | A snapshot of the simulator state |
| SimXMLLoader.h | Contains functionality for parsing simulation specifcation from an XML file |
| XMLSimulatorBase.h | The set of operations used by SimXMLLoader to apply XML-parsed experiment specification to a simulator |
| ► BFSM | |
| ► Actions | |
| Action.h | The definition of actions that are taken as agents enter states |
| ActionDatabase.h | Central database for querying available behavior actions |
| ActionFactory.h | The factory for parsing xml data and instantiating actions |
| ObstacleAction.h | Defines a set of BFSM actions that change agent obstacle set value |
| PropertyAction.h | Defines a set of BFSM actions that change agent parameters |
| TeleportAction.h | Defines a BFSM action that causes agents to teleport to a new location |
| ► Goals | |
| Goal.h | Defines the goal classes for agent behaviors |
| GoalAABB.h | The definition of a BFSM axis-aligned bounding box goal |
| GoalCircle.h | The definition of a BFSM circle goal |
| GoalDatabase.h | Central database for querying available agent goals |
| GoalFactory.h | The factory for parsing xml data and instantiating goals |
| GoalOBB.h | The definition of a BFSM oriented bounding box goal |
| GoalPoint.h | The definition of a BFSM point goal |
| ► GoalSelectors | |
| GoalSelector.h | Defines the mechanism for selecting a goal for an agent |
| GoalSelectorDatabase.h | Central database for querying available agent goals |
| GoalSelectorExplicit.h | The definition of the explicit goal selector - specifying a target goal from a set explicitly |
| GoalSelectorFactory.h | The factory for parsing xml data and instantiating goals |
| GoalSelectorFarthest.h | The definition of the farthest goal selector |
| GoalSelectorFarthestNM.h | The definition of the farthest navigation mesh goal selector |
| GoalSelectorIdentity.h | The definition of the "identity" goal selector |
| GoalSelectorMirror.h | The definition of the "mirror" goal selector |
| GoalSelectorNearest.h | The definition of the nearest goal selector |
| GoalSelectorNearestNM.h | The definition of the nearest navigation mesh goal selector |
| GoalSelectorOffset.h | The definition of the "offset" goal selector |
| GoalSelectorRandom.h | The definition of the random goal selector |
| GoalSelectorSet.h | The definition of the base class for handling goal selectors which operate on single goal sets |
| GoalSelectorShared.h | The definition of the "shared" goal selector |
| GoalSelectorWeighted.h | The definition of the weighted random goal selector |
| ► Tasks | |
| NavMeshLocalizerTask.h | A task based on the NavMeshLocalizer so that it updates its tracked agent positions at every FSM time step |
| Task.h | Defines the interface for behavior FSM tasks. actions that need to be taken at each time step |
| TaskDatabase.h | Central database for querying available behavior actions |
| TaskFactory.h | The factory for parsing xml data and instantiating tasks |
| ► Transitions | |
| CondAuto.h | The definition of the automatic condition |
| CondBoolean.h | Definition of boolean conditiosn for transition conditions |
| CondGoal.h | The definition of the goal reached condition |
| Condition.h | The basis for determining the conditions under which transitions become "active" (and are taken) |
| ConditionDatabase.h | Central database for querying available behavior conditions |
| ConditionFactory.h | The factory for parsing xml data for transition conditions and instantiating the appropriate class |
| CondSpace.h | The definition of space-based conditions. I.e. those conditions which are triggered based on an agent entering or leaving a particular space |
| CondTimer.h | The definition of the timer-based condition |
| Target.h | The basis for determing what an active transition leads to |
| TargetDatabase.h | Central database for querying available behavior transition targets |
| TargetFactory.h | The factory for parsing xml data for TransitionTarget and instantiating the appropriate class |
| TargetProb.h | Defines a transition target probabilistically |
| TargetReturn.h | Defines a transition target that returns the agent to the state from which he entered this state |
| Transition.h | The definition of state transitions in the BFSM |
| ► VelocityComponents | |
| VelCompConst.h | Provides the definitions of some simple velocity components based on constant velocities |
| VelCompContext.h | The definition of a basic UI context for finite state machine velocity components |
| VelCompGoal.h | Provides the definition of the simple velocity component that computes a preferred velocity directly towards the goal |
| VelCompNavMesh.h | Provides the definition of the navigation mesh velocity component. The preferred velocity is defined for each agent based on a polygonal mesh representation of the free space (a navigation mesh) and searches on that graph |
| VelComponent.h | The definition of how preferred velocity is computed in a state |
| VelComponentDatabase.h | Central database for querying available behavior velocity components |
| VelComponentFactory.h | The factory for parsing xml data and instantiating velocity components |
| VelCompRoadMap.h | Provides the definition of the road map velocity component. The preferred velocity is defined for each agent based on a discrete graph reprsentation of the free space (a roadmap) and searches on that graph |
| VelCompVF.h | Provides the definition of the vector field velocity component. The preferred velocity is defined for each agent based on where the agent is in relation a uniformly discretized 2D grid |
| ► VelocityModifiers | |
| VelModifier.h | The definition of how preferred velocity is modified by a filter |
| VelModifierContext.h | The definition of a basic UI context for finite state machine velocity modifiers |
| VelModifierDatabase.h | Central database for querying available behavior velocity modifiers |
| VelModifierFactory.h | The factory for parsing xml data and instantiating velocity Modifierss |
| VelModifierScale.h | Provides the definition of a simple velocity modifier that simply scale's the preferred velocity's speed |
| buildFSM.cpp | Functionality to realize Behavior FSM from configuration |
| FSM.h | The definition of the behavior finite state machine |
| fsmCommon.h | Collection of convenient pre-compiler information for fsm definitions |
| FsmContext.h | The definition of a basic UI context for finite state machine objects |
| FSMDescrip.h | The definition of behavior finite state machines |
| FSMEnumeration.h | Enumerated types for the State class |
| GoalSet.h | Defines a set of goals |
| State.h | The definition of the BFSM state nodes |
| StateContext.h | The definition of a basic UI context for finite state machine states |
| StateDescrip.h | The state (and state goal) specification in the behavior configuration file |
| ► Math | |
| consts.h | Some common mathematical constants |
| Geometry2D.h | Definition of various shapes for defining spatial relationships |
| geomQuery.h | Various mathematical operations and queries on geometry |
| Line.h | Contains the definition for an line used as a linear constraint (e.g. ORCA half plane) |
| Matrix.h | The definition of a 4x4 transformation matrix |
| RandGenerator.h | Utility for generating number distributions |
| SimRandom.h | Functions for calculating normally distributed values |
| vector.h | Collection of Vector2, Vector3, and constants for simple inclusion |
| Vector2.h | Definition of a vector in R2 |
| Vector3.h | Definition of a vector in R3 |
| ► Orca | |
| ORCA.h | Collection of ORCA Agent and Simulator for simple inclusion |
| ORCAAgent.h | Contains the PedVOAgent class |
| ORCAAgentContext.h | A basic context for interacting with and displaying ORCA agent parameters |
| ORCADBEntry.h | The simulator database entry for the ORCA pedestrian model |
| ORCAInitializer.h | The AgentInitializer for the ORCA simulator |
| ORCASimulator.h | Contains the ORCA::Simulator class |
| ORCATypeAgentContext.h | A basic context for interacting with and displaying ORCA-type agent parameters |
| ► PedVO | |
| PedVO.h | The definition of the PedVO pedestrian plug-in |
| PedVOAgent.h | Contains the PedVOAgent class |
| PedVOAgentContext.h | A basic context for interacting with and displaying PedVO agent parameters |
| PedVODBEntry.h | The simulator database entry for the PedVO pedestrian model |
| PedVOInitializer.h | The AgentInitializer for the PedVO simulator |
| PedVOSimSystem.h | Specialization of the SimSystem for PedVO agents |
| PedVOSimulator.h | Contains the ORCA::Simulator class |
| ► PluginEngine | |
| Attribute.h | Defines a single attribute of an element |
| AttributeSet.h | Defines the set of element attributes |
| Element.h | Base class for all Menge elements |
| ElementDatabase.h | The base (templated) implementation of the database that tracks plug-in elements |
| ElementFactory.h | The base (templated) implementation of a factory for a plug-in element |
| Plugin.h | The basic specification of a plug in |
| PluginEngine.h | Definition of the plug-in architecture |
| SharedLibrary.h | Functions for loading and unloading shared libraries |
| ► resources | |
| Funnel.h | The various classes for performing funnel algorithm on a portal path. The funnel algorithm is from: Lee and Preparata 1984 "Euclidean Shortest Paths in the Presence of Rectilinear Barriers" |
| Graph.h | The definition of a graph for performing graph searches and path planning |
| GraphEdge.h | The definition of a graph edge for performing graph searches and path planning |
| GraphVertex.h | The definition of a graph vertex for performing graph searches and path planning |
| MinHeap.h | Special MinHeap implementaiton which will work with the A* algorithm and, particulary, is threadsafe |
| NavMesh.h | Defines the classes which maintain the navigation mesh data |
| NavMeshEdge.h | Defines the "edge" of the adjacency graph in a navigation mesh |
| NavMeshLocalizer.h | Data structure responsible for knowing where on the navigation mesh each agent is located |
| NavMeshNode.h | Defines the "node" of the adjacency graph in a navigation mesh. The node corresponds to a polygon in the mesh |
| NavMeshObstacle.h | Specification for obstacles in a navigation mesh file |
| NavMeshPoly.h | Defines the geometric, convex polygon for each navigation mesh node |
| PathPlanner.h | Defines an entity for computing paths through a navigation mesh |
| Portal.h | The definition of a portal - a line which spans a clear area between obstacles |
| PortalPath.h | The definition of a path through a navigation mesh. Each leg of the path is defined by a portal (the width of a shared edge.) |
| Resource.h | The basic class for all on-disk resources |
| ResourceManager.h | The basic class for all on-disk resources |
| RoadMapPath.h | A path along a roadmap |
| Route.h | The definition of a basic route through a navigation mesh |
| VectorField.h | The definition of a 2D vector field |
| WayPortal.h | Defines a way portal for a navigation mesh route/path |
| ► Runtime | |
| BaseAgentContext.h | A basic context for interacting with and displaying basic agent parameters |
| Logger.h | The specificaiton of a message logger for menge, such that all messages to the system get properly recorded |
| os.h | Various operating-system-dependent file-system operations |
| ReadersWriterLock.h | The definition of a readers-writer lock |
| SimpleLock.h | The definition of a simple thrading lock |
| SimSystem.h | The system which runs the simulation, coordinating the FSM and simulator |
| SimulatorDB.h | Central database for querying available pedestrian models |
| SimulatorDBEntry.h | Definition of an entry into the simulator database |
| Utils.h | A collection of convenience utilities |
| VisAgent.h | Simple, cylindrical visualization for agents |
| VisObstacle.h | The node for visualizing a simulation obstacle |
| ► SceneGraph | |
| Context.h | Defines a context for handling user interaction (mouse and keyboard input) |
| ContextSwitcher.h | The definition of a context which allows the ability to select between multiple contexts |
| GLCamera.h | Class to handle camera transformations in OpenGL |
| GLContextManager.h | The mechanism by which OpenGL memory structures are restored after an OpenGL context change. |
| GLGroundPlane.h | The definition of a grid visualization of the ground plane |
| GLLight.h | A simple light for defining OpenGL lighting properties |
| GLNode.h | The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node |
| GLScene.h | The definition of the scene – the root of the directed, acyclic scene graph |
| graphCommon.h | Various important pre-compiler directives for the scene graph |
| image.h | The interface for loading and using images in the scene graph |
| ManagedData.h | The interface for handling resources from a disk system |
| Select.h | Functionality to make nodes in the scene graph selectable by mouse clicking |
| shapes.h | A library of simple renderable OpenGL shapes |
| System.h | The mechanism for evolving a scene w.r.t. time |
| TextWriter.h | Functionality for writing text on the OpenGL context |
| Transform.h | Scene graph node which carries rigid transformations |
| XformMatrix.h | Defines the math of performing 3D transformation using a 4x4 homgeneous matrix |
| ► viewer | |
| GLViewer.h | Specification for an OpenGL based 3D viewer |
| NullViewer.h | Specification for a do-nothing viewer. This is the offline simulator |
| Profiler.h | Functionality for timing and profiling the program |
| ScreenGrab.h | Functionality for capturing screen grabs to the file system |
| ViewConfig.h | Specification for parsing the view configuration file |
| Watermark.h | Data for controlling a watermark |
| Core.h | A set of global variables for use by the entire finite state machine |
| CoreConfig.h | Sets up the proper compiler directives for platform and dll export/import |
| mengeCommon.h | |
| MengeException.h | The base definition for exceptions in Menge |
| ▼ mengeMain | |
| common.h | A set of common includes for the core Menge library |
| ProjectSpec.h | The definition of the parameters required to run a simulation |
1.8.8
