![]() |
Menge
Modular Pedestrian Simulation Framework for Research and Development
|
Files | |
| file | Context.cpp |
| file | Context.h [code] |
| Defines a context for handling user interaction (mouse and keyboard input). | |
| file | ContextSwitcher.cpp |
| file | ContextSwitcher.h [code] |
| The definition of a context which allows the ability to select between multiple contexts. | |
| file | GLCamera.cpp |
| file | GLCamera.h [code] |
| Class to handle camera transformations in OpenGL. | |
| file | GLContextManager.cpp |
| file | GLContextManager.h [code] |
| The mechanism by which OpenGL memory structures are restored after an OpenGL context change.. | |
| file | GLGroundPlane.cpp |
| file | GLGroundPlane.h [code] |
| The definition of a grid visualization of the ground plane. | |
| file | GLLight.cpp |
| file | GLLight.h [code] |
| A simple light for defining OpenGL lighting properties. | |
| file | GLNode.cpp |
| file | GLNode.h [code] |
| The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node. | |
| file | GLScene.cpp |
| file | GLScene.h [code] |
| The definition of the scene – the root of the directed, acyclic scene graph. | |
| file | graphCommon.h [code] |
| Various important pre-compiler directives for the scene graph. | |
| file | image.cpp |
| file | image.h [code] |
| The interface for loading and using images in the scene graph. | |
| file | ManagedData.h [code] |
| The interface for handling resources from a disk system. | |
| file | Select.cpp |
| file | Select.h [code] |
| Functionality to make nodes in the scene graph selectable by mouse clicking. | |
| file | shapes.cpp |
| file | shapes.h [code] |
| A library of simple renderable OpenGL shapes. | |
| file | System.h [code] |
| The mechanism for evolving a scene w.r.t. time. | |
| file | TextWriter.cpp |
| file | TextWriter.h [code] |
| Functionality for writing text on the OpenGL context. | |
| file | Transform.cpp |
| file | Transform.h [code] |
| Scene graph node which carries rigid transformations. | |
| file | XformMatrix.cpp |
| file | XformMatrix.h [code] |
| Defines the math of performing 3D transformation using a 4x4 homgeneous matrix. | |
1.8.8