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Menge
Modular Pedestrian Simulation Framework for Research and Development
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The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node. More...
Go to the source code of this file.
Classes | |
| class | Menge::SceneGraph::GLNode |
| An abstact class – a generic, scene graph node. More... | |
| class | Menge::SceneGraph::GLDagNode |
| The node that provides the basis for a "hierarchy" in the scene graph. More... | |
Namespaces | |
| Menge | |
| The core namespace. All elements of Menge are contained in this namespace. | |
Typedefs | |
| typedef std::list< GLNode * > | Menge::SceneGraph::GLNodeList |
| An STL list of GLNode objects. | |
| typedef GLNodeList::iterator | Menge::SceneGraph::GLNodeListItr |
| An iterator for the GLNodeList. | |
| typedef GLNodeList::const_iterator | Menge::SceneGraph::GLNodeListCItr |
| A const iterator for the GLNodeList. | |
| typedef std::list< GLDagNode * > | Menge::SceneGraph::GLDagNodeList |
| An STL list of GLDagNode objects. | |
| typedef GLDagNodeList::iterator | Menge::SceneGraph::GLDagNodeListItr |
| An iterator for the GLDagNodeList. | |
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typedef GLDagNodeList::const_iterator | Menge::SceneGraph::GLDagNodeListCItr |
| A const iterator for the GLDagNodeList. | |
The basic scene graph node. Any object which can be placed into the scene graph is an instance or sub-class of this node.
1.8.8