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Menge
Modular Pedestrian Simulation Framework for Research and Development
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Provides the definition of the road map velocity component. The preferred velocity is defined for each agent based on a discrete graph reprsentation of the free space (a roadmap) and searches on that graph. More...
#include "CoreConfig.h"#include "VelocityComponents/VelComponent.h"#include "VelocityComponents/VelComponentFactory.h"#include "VelocityComponents/VelCompContext.h"#include <map>#include "Graph.h"#include "RoadMapPath.h"#include "ReadersWriterLock.h"Go to the source code of this file.
Classes | |
| class | Menge::ResourcePtr< Rsrc > |
| Base Class providing a pointer interface to Resources. More... | |
| class | Menge::BFSM::RoadMapVelComponent |
| A velocity component that returns a preferred velocity whose direction and preferred speed are computed from a velocity field. More... | |
| class | Menge::BFSM::RoadMapVCContext |
| The context for the RoadMapVelComponent. More... | |
| class | Menge::BFSM::RoadMapVCFactory |
| Factory for the RoadMapVelComponent. More... | |
Namespaces | |
| Menge | |
| The core namespace. All elements of Menge are contained in this namespace. | |
Typedefs | |
| typedef ResourcePtr< Graph > | Menge::GraphPtr |
| forward declaration of graph resource pointer. see graph.h for more details More... | |
Provides the definition of the road map velocity component. The preferred velocity is defined for each agent based on a discrete graph reprsentation of the free space (a roadmap) and searches on that graph.
1.8.8