![]() |
Menge
Modular Pedestrian Simulation Framework for Research and Development
|
The definition of how preferred velocity is computed in a state. More...
#include "fsmCommon.h"#include "Element.h"#include "PrefVelocity.h"#include "MengeException.h"#include <vector>Go to the source code of this file.
Classes | |
| class | Menge::ElementFactory< Element > |
| The templated base class for a plugin element. More... | |
| class | Menge::BFSM::VelCompException |
| Base exception class for preferred velocity computation. More... | |
| class | Menge::BFSM::VelCompFatalException |
| Exception thrown when the velocity component has an error which cannot be recovered from. More... | |
| class | Menge::BFSM::VelComponent |
| The base class for computing an agent's preferred velocity. More... | |
Namespaces | |
| Menge | |
| The core namespace. All elements of Menge are contained in this namespace. | |
Functions | |
| VelComponent * | Menge::BFSM::parseVelComponent (TiXmlElement *node, const std::string &behaveFldr) |
| Parses a TinyXML element containing a velocity component specification. More... | |
The definition of how preferred velocity is computed in a state.
1.8.8