Software
The GAMMA research group has a variety of software and models available to download.
Algebraic and Geometric Software
Cache-coherent Layout Computation
- OpenCCL: Cache-coherent layouts of meshes and graphs
Collision Detection and Proximity Queries
- DEEP: Dual-space expansion for estimating penetration depth
- DEFORMCD: Collision detection for deforming objects
- FCL: A fast collision library and its integration with ROS for use with robotic systems
- MCCD:
A library for multi-core collision detection
- PIVOT2D: Proximity information from Voronoi techniques
- PQP: Fast proximity queries with swept sphere volumes
- RAPID: Robust and accurate polygon interference detection
- SELF-CCD: Continuous collision detection for deforming objects
- BSC: Reliable continuous collision detection
- SWIFT: Speedy walking via improved feature testing
- SWIFT++: Speedy walking via improved feature testing for non-convex objects
- V-COLLIDE: Accelerated collision detection for VRML
- Efficient BVH-based GPU Collision Detection
GPGPU and Many-core Computing
- GPUFFTW: High performance power-of-two fast Fourier transforms (FFT) using graphics processors
- GPUSORT: High performance sorting using graphics processors
- HAVOC3D: Fast distance field and Voronoi diagram computation
using graphics hardware
- LU-GPU: Efficient algorithms for solving dense linear systems on graphics hardware
Graphics Programming Libraries
- GLVU: C++/OpenGL/GLUT-based viewer
Models
Motion Planning for Multiple Robots or Virtual Agents
- HRVO Library: Independent navigation of multiple robots or virtual agents using hybrid reciprocal velocity obstacles
- RVO2 Library: Reciprocal collision avoidance for real-time multi-agent simulation
Physically-based Modeling, Simulation, and Animation
- LumosQuad: Fast animation of lightning using
an adaptive mesh
Sound Propagation
- GSound: Fast sound propagation and rendering for games
Texture Encoding
-
FasTC: Fast Texture Compression
Crowd Simulation
-
Menge: Crowd Simulation Framework
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