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Internal Information
This webpage is restricted to internal access within the cs.unc.edu domain or a valid department login.
Conference Presentations
- Simplifying complex environments using incremental textured depth meshes, Andy Wilson and Dinesh Manocha, ACM SIGGRAPH, 2003
- Sensation preserving simplification for haptic rendering, Miguel A. Otaduy and Ming C. Lin, ACM SIGGRAPH, 2003
Tar archive with videos (66 MB)
- CLODs: Dual hierarchies for multi-resolution collision detection, Miguel A. Otaduy and Ming C. Lin, ACM/Eurographics Symposium on Geometry Processing, 2003
- Efficient fitting and rendering of large scattered data sets using subdivision surfaces, Vincent Scheib, Jorg Haber, Ming C. Lin, and Hans-Peter Seidel, Computer Graphics Forum (Proc. Eurographics), 2002
- ArtNova: Touch-enabled 3D model design, Mark Foskey, Miguel A. Otaduy, and Ming C. Lin, Proceedings of the IEEE Virtual Reality Conference, 2002
Compressed, with videos (55 MB)
Self-contained video shown at end of presentation (63 MB)
- Six-degree-of-freedom haptic display using localized contact computations, Young J. Kim, Miguel A. Otaduy, Ming C. Lin, and Dinesh Manocha, Haptic Interfaces For Virtual Environment and Teleoperator Systems, 2002
- Simulation level of detail for automatic simplification of particle system dynamics, David O'Brien, Susan M. Fisher, and Ming C. Lin, 2001
- Accurate and fast proximity queries between polyhedra using convex surface decomposition, Stephen A. Ehmann and Ming C. Lin, 2001
- Deformable distance fields for simulation of non-penetrating flexible bodies, Susan M. Fisher and Ming C. Lin, 2001
- Advanced character physics: The fysix engine, Game Developers Conference, 2001
- Fast proximity queries for large game environments, Ming C. Lin, Game Developers Conference, 2000
- Fast and simple 2D geometric proximity queries using graphics hardware (Videos, Images), Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, and Dinesh Manocha, 2001
- Interactive motion planning using hardware accelerated computation of generalized Voronoi diagrams Kenneth E. Hoff III, Tim Culver, John Keyser, Ming C. Lin, and Dinesh Manocha, 2000
- Accelerated proximity queries between convex polyhedra by multi-level Voronoi marching, Stephen A. Ehmann and Ming C. Lin, 2000
- A Voronoi-based hybrid motion planner, Mark Foskey, Maxim Garber, Ming C. Lin, and Dinesh Manocha, 2001
Movie 1 (7 MB),
movie 2 (1 MB),
movie 3 (2 MB),
movie 4 (5 MB),
movie 5 (3 MB),
movie 6 (2 MB),
movie 7 (4 MB),
Movie8 (5 MB)
Compressed archive of PowerPoint file and movies (22 MB)
- Fast and accurate computations with algebraic
primitives and predicates, Mark Foskey and Dinesh Manocha, 2001
- Six degree-of-freedom haptic display of polygonal models, Arthur D. Gregory, Ajith Mascarenhas, Stephen A. Ehmann, Ming C. Lin, and Dinesh Manocha, 2000
- User-centric viewpoint computation for haptic exploration and manipulation, Miguel A. Otaduy and Ming C. Lin, 2001
Flash animation,
movie 1(30 MB),
movie 2 (29 MB),
movie 3 (21 MB),
movie 4 (9 MB),
movie 5 (52 MB)
Dissertation Defenses
G-lunch
- DAB: Haptic painting with 3D virtual brushes, William V. Baxter III and Vincent Scheib, 2001
- Simulation level of detail and artificial intelligence, Maxim Garber, 2001
- High fidelity virtual touch: Algorithms and applications, Ming C. Lin, 2000
- Real-time photorealistic terrain lighting, multi-resolution subdivision surfaces, character animation, Vincent Scheib, 2001
- The Cell: IBM's new "supercomputer-on-a-chip", Paul Zimmons, 2003
Papers Database
Research Reviews

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