Interactive Modal Sound Synthesis Using Generalized Proportional Damping

Auston Sterling and Ming Lin


Sound Synthesis: Dominoes of different materials fall on a table, producing realistic sound

Documents
Interactive Modal Sound Synthesis Using Generalized Proportional Damping
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2016 [bibtex]
We present a modal sound synthesis technique using a generalized proportional damping (GPD) model capable of capturing nonlinear frequency-dependent damping functions. We extend a prior method for automatic extraction of audio material parameters directly from recorded audio clips to determine material parameters for alternative damping models. We demonstrate the results with example-guided synthesized sounds, accompanied by a preliminary, perceptual study comparing the audio quality of the commonly used, linear Rayleigh damping model against a collection of alternative models.
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Acknowledgments
This research is supported in part by the National Science Foundation and the UNC Arts and Sciences Foundation.
Related Links
The GAMMA group at UNC
Sound research at GAMMA