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Simulation Level of Detail for Automatic Simplification of Particle System Dynamics | |
David O'Brien | obrien@cs.unc.edu | |
Susan Fisher | sfisher@cs.unc.edu | |
Ming C. Lin | lin@cs.unc.edu | |
Abstract: We present a novel framework for automatically simplifying the dynamics computation of particle systems to improve simulation speeds. Our approach is based on physically-based subdivision scheme to generate a hierarchy of approximated motion models or simulation levels of detail (SLOD). At each time step, the SLODs are updated on the fly and the appropriate SLOD is adaptively chosen to reduce the computational costs. We have developed a prototype implementation and tested it on the simulation of a water fountain and a galaxy system. The preliminary results show a significant performance gain on these scenarios with little or no loss on the visual appearance of the simulation, indicating the potential to generalize this approach to other dynamical systems.
Computer Animation 2001 |
Automatic
Simplification of Particle System Dynamics
(HTML) (Acrobat) (PostScript) (PowerPoint Presentation) David A. O'Brien, Susan Fisher, and Ming Lin |
EXAMPLE SIMULATIONS |
Fountain
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Changing
Region of Interest
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Close-up
of SLOD Change
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Galaxy
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