System Requirements
- OS: Microsoft Windows XP/Vista/7
- Compiler: Visual Studio 2005
Self-CCD is a fast collision detection library for deforming objects. It performs both inter-object and intra-object collisions (i.e. self-collisions). Moreover, it performs continuous collision detection between the discrete instances. The current implementation uses a single CPU core.
Please refer to the documentation for details regarding the API and the contents of the distribution.
Self-CCD can perform self-collision detection. You can find pointers to our recent work on self-collision detection using bounding volume hierarchies at:
1. Fast Continuous Collision Detection Using Deforming Non-Penetration Filters
3. MCCD: Multi-Core Collision Detection Between Deformable Models Using Front-Based Decomposition
4. Fast Collision Detection for Deformable Models Using Representative-Triangles
DeformCD: Collision Detection for Deforming Objects;
UNC Dynamic Model Benchmark Repository;
Fast Continuous Collision Detection Using Deforming Non-Penetration Filters;
MCCD: Multi-Core Collision Detection Between Deformable Models Using Front-Based Decomposition;
Fast Collision Detection for Deformable Models Using Representative-Triangles;
Interactive Continuous Collision Detection Between Deformable Models Using Connectivity-Based Culling;
gProximity: Hierarchical GPU-Based Operations for Collision and Distance Queries