This is the complete list of members for RVO.Simulator, including all inherited members.
| addAgent(Vector2 position) | RVO.Simulator | inline |
| addAgent(Vector2 position, float neighborDist, int maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, Vector2 velocity) | RVO.Simulator | inline |
| addObstacle(IList< Vector2 > vertices) | RVO.Simulator | inline |
| Clear() | RVO.Simulator | inline |
| doStep() | RVO.Simulator | inline |
| getAgentAgentNeighbor(int agentNo, int neighborNo) | RVO.Simulator | inline |
| getAgentMaxNeighbors(int agentNo) | RVO.Simulator | inline |
| getAgentMaxSpeed(int agentNo) | RVO.Simulator | inline |
| getAgentNeighborDist(int agentNo) | RVO.Simulator | inline |
| getAgentNumAgentNeighbors(int agentNo) | RVO.Simulator | inline |
| getAgentNumObstacleNeighbors(int agentNo) | RVO.Simulator | inline |
| getAgentObstacleNeighbor(int agentNo, int neighborNo) | RVO.Simulator | inline |
| getAgentOrcaLines(int agentNo) | RVO.Simulator | inline |
| getAgentPosition(int agentNo) | RVO.Simulator | inline |
| getAgentPrefVelocity(int agentNo) | RVO.Simulator | inline |
| getAgentRadius(int agentNo) | RVO.Simulator | inline |
| getAgentTimeHorizon(int agentNo) | RVO.Simulator | inline |
| getAgentTimeHorizonObst(int agentNo) | RVO.Simulator | inline |
| getAgentVelocity(int agentNo) | RVO.Simulator | inline |
| getGlobalTime() | RVO.Simulator | inline |
| getNextObstacleVertexNo(int vertexNo) | RVO.Simulator | inline |
| getNumAgents() | RVO.Simulator | inline |
| getNumObstacleVertices() | RVO.Simulator | inline |
| GetNumWorkers() | RVO.Simulator | inline |
| getObstacleVertex(int vertexNo) | RVO.Simulator | inline |
| getPrevObstacleVertexNo(int vertexNo) | RVO.Simulator | inline |
| getTimeStep() | RVO.Simulator | inline |
| Instance (defined in RVO.Simulator) | RVO.Simulator | static |
| processObstacles() | RVO.Simulator | inline |
| queryVisibility(Vector2 point1, Vector2 point2, float radius) | RVO.Simulator | inline |
| setAgentDefaults(float neighborDist, int maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, Vector2 velocity) | RVO.Simulator | inline |
| setAgentMaxNeighbors(int agentNo, int maxNeighbors) | RVO.Simulator | inline |
| setAgentMaxSpeed(int agentNo, float maxSpeed) | RVO.Simulator | inline |
| setAgentNeighborDist(int agentNo, float neighborDist) | RVO.Simulator | inline |
| setAgentPosition(int agentNo, Vector2 position) | RVO.Simulator | inline |
| setAgentPrefVelocity(int agentNo, Vector2 prefVelocity) | RVO.Simulator | inline |
| setAgentRadius(int agentNo, float radius) | RVO.Simulator | inline |
| setAgentTimeHorizon(int agentNo, float timeHorizon) | RVO.Simulator | inline |
| setAgentTimeHorizonObst(int agentNo, float timeHorizonObst) | RVO.Simulator | inline |
| setAgentVelocity(int agentNo, Vector2 velocity) | RVO.Simulator | inline |
| setGlobalTime(float globalTime) | RVO.Simulator | inline |
| SetNumWorkers(int numWorkers) | RVO.Simulator | inline |
| setTimeStep(float timeStep) | RVO.Simulator | inline |