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Abstract: We introduce a novel "sensation preserving" simplification algorithm for faster collision queries between two polyhedral objects in haptic rendering. Given a polyhedral model, we construct a multi-resolution hierarchy using "filtered edge collapse", subject to constraints imposed by collision detection. The resulting hierarchy is then used to compute fast contact response for haptic display. The computation model is inspired by human tactual perception of contact information. We have successfully applied and demonstrated the algorithm on a time-critical collision query framework for haptically displaying complex object-object interaction. Compared to existing exact contact query algorithms, we observe noticeable performance improvement in update rates with little degradation in the haptic perception of contacts.
PAPER |
Sensation
Preserving Simplification for Haptic Rendering.
In Proceedings
of ACM SIGGRAPH 2003 / ACM Transactions on Graphics, Vol. 22. pp. 543-553.
San Diego, Ca. 2003.
pdf file (2MB). |
VIDEOS |
Complete video MPEG1 (200MB). |
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