Authors

Abstract

We present a fast method for physically-based animation of fluids on adaptive, unstructured meshes. Our algorithm is capable of correctly handling large-scale fluid forces, as well as their interaction with elastic objects. Our adaptive mesh representation can resolve boundary conditions accurately while maintaining a high level of efficiency.

Results

Scene# of cellssecs/frame
FluidSolidTotal
Bridge31k0.65.726.36
Skyscrapers9k0.154.774.92
Space station25k0.4614.5314.99

We have implemented our method and tested it on several demonstrative scenes; skyscrapers buffeted by swirling winds, an iconic bridge rocked by gusts of air, and a space station deforming under a flow of fluid-like particles.

Our method is capable of exploiting the parallelism of modern multi-core processors. We have parallelized our RDS fluid solver using OpenMP; this figure demonstrates the near-linear scaling we have achieved. This measurement was performed on an SGI Altix machine.

Paper (plus Appendix)

In the Proceedings of the Eurographics Workshop on Natural Phenomena 2007.

Movie

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Thanks

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